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(1 edit)

Hey! This is a really nice one! I like it :)

Theme

It definitely has horrible aliens so cosmic horror fits well here :)

What I liked:

  • The enemies do not move. This is different to many other entries I have played so far, but it gives the whole level a feeling that you can strategize and plan your actions. It feels more like a strategy game than an action game and I really liked that and will remember this for my own future entries, as this is a good way to set the overall feeling of the game.
  • The separate fighting scene is a neat thing. Own combat music and a hand full of options to act during the fight feel really good. I had to play the game twice because I used too much scrap for low level enemies and did not survive the boss in the end :).
  • Collecting items by simply walking over them is a very simple yet convenient way for an inventory management. Well done. 
  • The later enemies got stronger, right? I did not made the same damage there, so the challenge towards the end rose, which is cool. I also do not know if that is on purpose, but the faster I hit the fight button the faster I kill the enemies, so that made it a nice little mini game to click as fast as possible ^^. I actually liked that, even if that was not meant to be this way

What I would wish for:

  • The more fights I played, the smaller my character got. I mean the camera moved down with every fight until I was crawling over the floor, almost diving into it. Might be a bug to look after. (edit: I just read in the comments, that this was aging! Okay ^^. Maybe make this explanation more prominent somewhere. I saw a good entry that used signs on walls to explain important things. I think that would be a good idea.)
  • Another wish would be some kind of indication that even the enemies from the start get stronger later (or maybe I mixed up something here). But maybe a color code or stripes/ranks on their bodies or the like would be nice. 
  • I would like to heal outside of combat. If there was an option I did not find it in the description or in the game. To be fair, the combat does not start until you hit the fight button, so there was always enough time to heal. (By the way, attacking with Scrap did not trigger the enemy to attack. That was nice for me, but I do not know if that was intentional ^^)

Thank you so much for creating the game and submitting it and maybe you can tell me what is the story behind this one wall, where there seems to be meet on a plate together with some gold coins or fries displayed ^^. I could not click it or interact with it, but I think I saw it only once :)