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(+1)

The scope is elegantly limited for a jam game. I like the recycle and reroll system. It’s fun to make numbers go up.

If you don’t want a piece of loot, you’re always going to recycle if you are out of rerolls, and since they can reroll into other slot types, you’ll always reroll if you have a recycle. So as it stands, they may as well be the same button. But the more core point is that it’s a little too random. I am also curious if loot properties scale with level or if you can get the best items from the start? In which case you would want to save up recycles for later…

It would be nice to be able to preview a fight or abort and run if it isn’t going your way, though it isn’t too necessary currently as combat is tuned a bit on the easy side, which is better for quick looks at the concept anyway.

Gives off older Fromsoft vibes which I like, though some of the core movement and feel could be improved. I also mistook my XP numbers for my health a couple times.

(+1)

Thanks for your feedback! 

About the loot system, the numbers in each modifier scale with your current level, though the rarity doesn't. That means you can have an item with 4 status on the first loot (but it will have less "status points" than items you'd get when you're with more levels. The UI also confuses me a little, so in next updates I'm going to fix it, maybe creating a red health bar instead of just writing the hp at the screen.