The spinner at the fire trap was bullshit, it toggled, when I wanted to step of it while strafing (at least I think). That felt unfair and I had quite some fun until that part. The map is quite big and your systems are pretty complete, for what you wanted to accomplish, I think. Graphics and sound may be a bis sparse, but fine and moody. Maybe make the enemies a bit slower and give more in terms of hit feedback, when hitting an enemy. Fine entry!
Viewing post in Tomb of Aeon jam comments
Oh yes. We were a bit worried that we won't make spinner that only activates when you are looking certain way on time... so our is simple - it just always rotates you fixed amount. And combat was re-done in haste really late into the jam, so some things were left unfinished... we just tried to do as much as possible with what we got. Always that lack of time that gets us in the end!
Thank you for playing!