interesting concept but the hp bar need some refinement. 1st its barely visible and i thought i was just randomly dying on spawn or on invisible walls and i was about to complain about hitbox being completely bugged ^^’. you need a bit of contrast between bar and the background of the bar. 2nd, it fill and deplete way too fast, the switching mechanic doesnt allow for fast/precise enough switch as hiding spots can get some time to go to and for the awareness bar to go down.
beside that, it look pretty good (and run much better than average for similar visuals :) and the gameplay seem ok(im guessing you have to break the skulls thing?)