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The tactical combat it really well done and a welcome change from the usual combat. It took me back to when I was a little kid playing my very first crawler, Pools of Radiance. It was really well-executed, intuitive, and snappy.

Having the guided combat under “Learn combat basics” was a great idea. People don’t usually read the itch page to figure it out. As a jam game, having the combat instruction before the combat worked well, if you’re going to develop this system further, having the tutorial during the combat screen would be ideal, especially if more complexity is added.

Story-wise, I love the humor and I really enjoyed seeing a familiar cast of protagonists :D

I loved it, this is one of the most unique entries I played :)