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(+20)

The timers in this are... poorly executed in my opinion. The only thing they seem to test is reading speed. 5 minutes is waaay more than enough to give you time to make an informed decision so it doesn't provoke a quick reaction under pressure from the reader, instead it is more of a challenge for you to read, digest, and understand the long and drawn out prose that accompanies the timer. A fast reader will have minutes left on the clock to carefully consider options, while a slow reader will be left with much less time unless they skim-read the page. I don't really see the point in testing reading speed so I can only assume that this is a mishandled mechanic.

Ideally, a timer would be on its own page with only necessary text. The decision you must make, the timer, and the choices you have.

(+1)

I swear, I thought I responded this, but this comment really helped me reevaluate how I wanted to do the timers!! So I do really want to thank you for that!! <3

Glad to help!!! I like picking apart game mechanics and understanding what they want, what they do, and when those things misalign. I'm very happy my ramblings gave you some insight!