Great game, really enjoyed it! Combat was fun and interesting. I played on "normal" and during the final boss I got down to just 1 character, who had 6 movement so could alternate move/attack/move/rest without taking hits, spending all of his energy to do a "9-18" damage which seemed to do 9/10 (minus armor equals 0) 9 times out of 10 (hah!). Finally whittled him down though and won.
Lots of feedback (which means I enjoyed it):
I don't see why I have to choose my two actions before choosing my two actions, seems like I could just make those choices in the same menu as the other actions, only slight weirdness is you'd need a "1 ap -> 5 movement" action that's different than the "move" action, I guess? Would be nice not having to choose "attack" from the first menu twice, and then "attack" from the second menu twice. Also slightly nice to be able to attack and then choose whether to attack again or move, but I understand that might have been intentional. Alternatively, if _everyone_ chose their actions (enemies included), and then we all did them, that might be interesting...
Music is really nice.
Colored keys and walls worked well, I was basically never confused as to where I should be exploring or where I should go. The secret door was "obvious" no idea why people need a hint for that! (Just kidding, I totally understand)
Really like the "exert" mechanic, gives interesting choices.
I wish there was a way to inspect the enemy when not immediately adjacent to them.
Moving diagonal seemed to limit the amount of interesting positional decisions (could always just walk around anyone, and same for the enemies), seems like maybe the combat would have been slightly more interesting if you couldn't move diagonal as cheaply (just allow cardinal movement directions).
(edit: also, yay! for a web build that worked flawlessly)