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(1 edit)

What a fun little experience! I'm glad to hear that y'all are planning to expand this even more, it has some good potential. The fun puzzles intermixed with lore snippets was a good balance you struck. Always love some good mirror laser puzzles, but I would suggest to create two more sprites for the mirrors so you can rotate all the way around as opposed to just side-to-side. The auto attack was also a clever way to limit the control scheme, but I did find myself being able to run by most of the enemies. I think having doors that lockdown so you're forced to deal with the enemies before moving on would be good, and of course different enemy types! Overall I had a enjoyable time playing this, I wish thee luck with continuing this project :)

Thanks for the feedback! I think switching to a four sprite visual for mirrors will be great. I do want to focus on danger avoidance more so than fighting, but we can still add in a few forced fight sequences. I think the auto attack system will look best in a boss fight where we have the player focusing on avoiding reflected lasers and projectiles while the boss's health ticks down.