basically, how it works is, I have one project where I make the game and package for windows, where I make changes. Then,when it becomes time to package,I copy that project and open the copy. In that copy,I remove everything related to achievements and discord rich presence, turn those plugins off, then package for linux. (Those plugins do not work on packaging for linux). So, when I package the next version of the game after fixing more stuff based on feedback, Those changes will be there