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(+15)

$3 is not a big deal however it is unfair for us who payed for it here to get less content than the others. If I knew you would make a steam version I would just hold out and buy that one. If you do not give us steam keys this will set a bad precedent and surely many will be reluctant to buy your games in the future.

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(4 edits) (+8)(-2)

Yeah, but nobody knew the Steam version would exist when they bought this one. You're blaming the customer for ordering a cheaper sandwich with less meat because a new version of the same sandwich (that was not advertised at all) was gonna release in two months. (And even then, a sandwich is a one-time-use purchase while this game is gonna continually get better on Steam while itch.io gets shafted, so it's no perfect analogy.)

(+1)(-1)

Agreed on this comment

(+3)

"nobody knew the Steam version would exist when they bought this one." and you are completely right! Not even Mike himself knew that his game would blow up and that he would have the chance to get one of his passion projects further than he would have ever imagined! so his cheaper sandwich gets discovered by subway and gets a polished up variant in their stores to buy just because it is that good! Mike saw the opportunity to develop and polish his game further. I would do the exact same thing.

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and he just decides to say "fuck you" to the people who got it discovered, I guess? No discount or free sample for you, gotta buy it brand new just like everyone else and pay more money than them.

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The steam version wasnt even out when most people had bought the game here, and much less didn't expect mike to create features that were locked to steam.

(+1)

I have no issue with their pricing for the reasons you mentioned. For players getting into Buckshot Roulette now it is completely fair. The problem is that we early supporters thought we bought the full game and any subsequent updates to it, only to be asked to buy a new version...