Very nice, i've found your game on twitter. The art direction is great, and i appreciate the ragdolls. I filled the feedback form.
If you could please answer, how is your level design/set dressing workflow? As a solo dev i've found this to be the most time consuming and frustrating part to me when making 3d textured levels, at least using probuilder and blender.
I ask that for i really dig the scenarios textures and structures, reminds me of condemned and manhunt.
Regardless if you have the time to answer, best of luck