Thanks for the kind words!
I totally agree that some kind of final level would be great addition since at the current state the game doesn't have much of a resolution to it. As for the use of ingredients, I think we utilized the theme "liminal" pretty well as the main mechanic (using a "liminal/transitional" space to traverse the real one) and the ingredient "joker/joke" was incorporated into the manic nature of the presenter, though I can see that the presence of the other 2 ingredients could be pushed a bit further in the game.