Glad you enjoyed it ! Thanks for playing
As for combat or similar mechanic I would argue that the health system tied to the dialogue is our replacement for that. Could be debated as to whether it counts but it was certainly the reason for that element of gameplay. We took the "similar mechanic" to imply that it doesn't need to be explicit combat just some sort of conflict resolution, similar to the way disco Elysium doesn't have combat but there is conflict within encounters. It's up to the jam hosts to decide whether that counts or not :)