Pretty cool. I’ve heard of Godot’s RPG in a Box but didn’t know it could be used for things like this. More content than I expected with the different planet tilesets, story, etc. The extra ship layer of Dungeon Crawler flight in space was something I haven’t seen before.
Had some bugs, and combat would be better served by some form of progression, but thankfully it was tuned a bit on the easy side so it didn’t stop me from seeing what else the game had to offer. Definitely would’ve preferred faster movement. Oh, and QE strafe turn controls really confuse my brain (though you’re not at all alone on that choice) so I strafed into lava a bunch of times, haha.