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The scope of this project is seriously impressive; doing all the art and design yourself is an incredible achievement,  and the art is of venerable quality. I never realised how challenging pixel sprites are, and to actually make them look nice and consistent. I would gladly insert a pineapple violently up my back passage to have a scintilla of the skill on display here.

Yes, I did encounter a range of bugs, however I was pleased to learn that simply speed-running through each objective was possible and made getting back to the same point nice and quick to finish the game.

I loved the RPG elements, they feel fleshed out for a jam and still extensible enough for this to be turned into something really great and commercially viable, should you be so inclined.

All in all, I think this is one of the strongest entries. I fear that the bugs might affect the score more than it deserves but I really loved this one and think it's a real achievement, and is aspirational for those who are new to this game and need projects to look up to.

Thank you.

(+1)

Thank you so much, very kind of you to say. Pixelart is a hard skill! It's basically just illustration + some cheap tricks. Sometimes it's easier than that, other times not so much.

As for finding the bugs I'm glad you figured out the speed run to get the skills back. It's rough that I shipped with those bugs but I guess that's game jams for you.

The RPG elements were absolutely built on top of an engine I do plan to use for a commercial title so I'm excited about that. I don't mind so much that the score is affected by the bugs, I mostly want the feedback (like you just gave me). So thank you again!