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(Your game begins at 43:09)

Now this - this was the classic alien abduction story done terrifyingly right.

There's a lot of ways to go with tropes that are now so classic they are considered goofy. One is to try and reinvent them entirely... another is to try and portray them as straight as possible and look for the fear in it. You did this wonderfully with Missing Time.

Fractured memories. Shambling around a dark house. The warped narrator voice. The glimpses you catch. All of it makes for en engaging abduction story, and one of the best told in the jam.

The main issue I find is with character movement - the headbop is so fast and frantic it's downright ridiculous, as is the character's speed for running around in such a small house, and it just ended up making otherwise scary moments comical.

But that said - great take on the idea.