I liked your puzzles and secret rooms. Sometimes gameplay is quite intensive, especially when on the second level I’ve lured robot to the infinity section by a mistake and regretted it later on. I loved how you have three drastically different themes of the dungeons it adds a lot to the overall experience.
Inability to move back caught me off-guard, I would love to backpedal to quickly fix a mistake of taking a wrong turn. Vertical layout was surprising, but interestingly usable.
I would call it a trap puzzle dungeon crawler. A very solid entry, great job!