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(+1)

really nice boot splash art, that’s rare to see! the overall visual direction is very cool, I really like the UI elements. the gameplay is solid and there are a lot of cool guns, though it feels too limited by having only 2 weapon slots and only 2 ammo types. the melee is neat, with decent damage and good knockback for spacing. unfortunately, the maze-like structure doesn’t work that well, and it feels like unnecessary padding to run through empty rooms while looking for the next group of enemies. towards the end, the lack of enemy types and room variety made this feel very repetitive. I think the game read my mind because it ended just as I considered quitting. the core game is really solid, it’s just lacking some variety!

(bug: the resolution setting doesn’t work after manually pressing the fullscreen icon in Windows.)

(+1)

🙏love reppin' godot with my splash art

Thank you so much for the feedback though!! Yeah honestly for future iterations, alongside the obvious of just adding More variety between enemy types, rooms, weapons etc I definitely wanna give level generation a complete overhaul. Make it more interesting and especially give myself more control over it. Pretty much followed a tutorial 1:1 for it and it shows.

Again though, appreciate it!