solid game, with essentially simple mechanics that work together in interesting ways. the main problem with these “simple” mechanics is that they’re poorly explained (or not explained at all), and at times unnecessarily obscure. for example, the health system has three different numbers for seemingly no reason other than “RGB” — maybe time was too short to properly develop mechanics around the this health system, but right now it only adds confusion without adding any depth.
a few other minor issues I encountered:
- the window is tiny, and there’s no option to resize it or go fullscreen.
- the health numbers for a hovered card doesn’t update without unhovering and rehovering.
- I couldn’t figure out when the “aberrated” effect actually triggers, as it seems kinda inconsistent, especially between the player and enemies.
- Plague Doctor doesn’t seem to work all the time, but this could be a problem with me not understanding the timing of “aberrated”.
- being forced to add cards to the deck after every fight inevitably leads to a bloated deck, and RNG becomes a major factor.
the core gameplay is solid, it’s just lacking some polish, more content, and some proper structure. it seems like it goes on forever, so I eventually lost on purpose. this is how far I got: