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(+1)

I completed the game! 

I find the pace of the game good, and there is always a way forward. Sometimes you are just missing an item to proceed so you need to trace back and check again. But I did get through finally. The buttons took me a while to even find, maybe one could have been in the beginning to teach player of their existence. The voice over is a nice ad-on but maybe a bit to much for my taste sometimes. I think it was supposed to bring me along the journey, but I got lost somewhere in the middle.

Combat was a bit strange but worked out fine once you got the mechanics.

The spaced out healing rooms was a good and necessary ad-on  that helped the game be more fluent to play. It might be hard to understand what the rest does though, but once you try it you will certainly use it.

The hollow walls was nice, but maybe some kind of mark on them would have made sense. Something out of the ordinary.

Movement is spot on.

A great game!

(+1)

Thank you for playing!

Yes, certanly could introduce buttons... we wanted to keep them for hidden places and use levers for open places, but kind of run out of time and decided to stick with buttons... could try to make them bigger for visibility though, really. 

Invisible walls did have something special to distinquish them from others. Once you will see it - you will have easy time locating the rest (except couple that are designed to be harder to find). Was planning to make them as accident discovery. Now to think about it - could use button in first room instead and keep walls as a secret hmm..

Combat was scrapped and replaced.. and it kind of shows. Couple of things stayed there as unintentional consiquences of switch :( Like move with instant attack.

Time... never enough time! :D