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(+1)

The aesthetics are pretty, and there are some neat ideas here.

However, basically every system could do with quite a bit of polish. Fishing seems like a strictly terrible idea, given its failure rate and the fact that chopping trees actually progresses your main objective and seems to drop food more often. The combo cook options are, as far as I can tell, entirely pointless since they just give the output of cooking the ingredients on their own. Combat is kinda disjointed to the rest of the game (although it seems you are already aware of that).

Nonetheless, I did do a full playthrough which you can watch here:

(+1)

Hey there, thank you for playing my game and for the feedback. Especially the video! I haven’t been able to watch anyone play it yet, so it was very insightful.

I agree, everything here needs polish and major balancing work. I regret not working on that last minute. Instead I tried to make a camping system in the rock cave and things that weren’t yet necessary. 

the combo recipes, while poorly balanced, are working as they were intended by having fruit give 5, fruit combos and fish giving 10, and the triple combos giving 15 percent hunger back. But yeah, really poorly balanced due to rushing.

the RNG rate for combat encounters is also awful. In your video you were getting way too many encounters, I apologize for that poor design and have already tweaked it quite a bit.

All this to say, your feedback was extremely welcomed and I am so grateful for the video to see how people besides myself approached it.