This is the kind of scope that a newbie game dev thinks they can pull off in a week except you actually did it. Plus, I appreciate the theme of having to take a shower or else people will act aggressive towards you, which I think is pretty useful for CS majors to learn. Jokes aside, there's so much functionality that you can't immediately see but is so much harder than it looks - context dependent actions, item drops and pickups, a functional inventory system with working UI, saving and loading, options that work, etc. The hygiene is interesting - it's mechanically equivalent to a hunger bar, but it has the added effect of making the game easier by pacifying zombies when you use it, so the difficulty is reduced more than if it were just a hunger mechanic. It's also much easier to obtain flower paste than typical food. This makes the game overall very easy for someone coming with Minecraft experience. It would be cool to expand on flowers and make it a central mechanic - in the spirit of the original tumblr post, maybe this game could treat mobs differently, where taming and pacifying with flower paste is a central mechanic as opposed to combat. At least, I don't think flower paste did anything when I used it on the zombies. Still, a very cool project to pull off!