I know but, when people calls your art very low levels of quality, and they constantly say that I have to get standards in terms of art, I consider it a huge point to improve... Until I give up, honestly. I would like to be able to draw pixel-manga art for HH, but, I even have hard times for the basics. So I resort to rpg style sprites, that seems like doesn't look bad, everyone has say that it looks neat. That's the key thing.
There are even visual novels with backgrounds of real life places with filters, and portraits with a few expressions. And even like that they succeed, quality-commercially wise. Just talking of some part of the VN world, not everything. But the point is, the primordial stuff are in the text, and primarily text are like the opposite of stuff like Bejeweled. (Good game, but I prefer Zuma in that regard.)
You get confused, I was talking of the price of my near art commissions, not the game. Harmful Heaven is heavily amateur, and there are solo indie games better than this for free. So it would be like an insult to pay for this in it's current state. There's a way to this to be decent to be payed but, that way is not near. I have to use the most 'cards' possible for I to be able to succeed in this strange work, so putting this as free is crucial. As much at I desperate for money. But I'm gonna take some suggestion with the pricing of my art commissions.
And also, I really wanted to make a demo for this first, but I was heavily insisted that it was doing more harm hahahahahahahaha you get it than good. So is better that the full game, with it's two routes/storylines are there from the first submit, because it's very probable that the people that play the first incomplete version, will not come back when there's the full one. And, I'm gonna put more effort in the audiovisual then.
(I hope it's clear what parts answers to the respective parts)