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(1 edit) (+1)

I'll be honest - i noped out of the blood marks and never looked into that room :D

Game is awesome. There is slight freeze at the start - first turn or so. But then it was smooth and nice. You made me touch... what? And I... did it? Oof... Also, amazing idea with second world being so much different (yet having same kind of medkits hehehe). That escape thing... a bit too much of shaking - I even got nauseous hahah, I fully expected THAT to be warp animation btw! Also why couldn't we use wasd in there? Only arrowkeys :( I got confused!

I don't think I can comment anything useful here. Its a full fledged short game with cinematic parts - it doesn't feel as it was rushed jam entry :o

Edit: One thing, actually, might be helpful. Wall thickness - try to have a bit of volume on them. Otherwise nasty glitches may happen - room next to one with posters - you can see flicker of a poster on a wall in certain angles. Those flikers hard to battle, tbh. And in general walls look way cooler if they are wider than one pixel :) Otherwise - keep on going. For first jam that is a really strong entry!

Hi! Thanks so much for playing and I wholeheartedly agree on all your points.

The freezing is completely my fault due to having loads of transparency calculating right at the start (oops). The shaking is a little much, sorry for the motion sickness! Oh and the walls, yes! I'm currently updating all the meshes and textures to get some nice chonky walls which should hopefully bit alot nicer.

I'm so pleased you touched it :D, I didn't know if people would want to, and would actually see the animation.

Thank you for your time and all of your really helpful feedback. I'm going to fix all of those points.