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You have a bunch of nice mechanics, like locks minigame, inventory and storytelling through the notes. Really nice atmosphere and all those shadows were a great addition to the overall mood.

It was not apparent in my first playthrough that I can use inventory so I went mad, but on a second playthrough I managed to “deny” the Cthulhu. Maybe making inventory a bit more apparent will benefit it a bit, but it’s not a big obstacle anyway :)

Great job, one of the best atmospheres in games I’ve played in this jam!

Appreciate the kind words. Thanks for the feedback and for playing. I’ve got a ‘backpack’ button ready to go for an upload once the voting period ends, as it’s been mentioned a few times in feedback, and in hindsight seems a silly oversight on my part.

Thanks again for playing.

Oh, and one thing I really wanted to mention is that if you know what to do, next playthroughs are getting better and better. I like that kind of design in games, when player also grows and understands world/layout/rules better meaning next run will take less time doing the same things and more exploring/playing.