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Thanks for the feedback! We will be adding in forced combat encounters for mini-bosses and bosses, so the player can run past enemies to quickly solve puzzles but will eventually have to fight. The teleportation maze might be made optional to save the player time, but give them a power-up and access to lore terminals if they choose to explore it. Also maybe it will be better to add in something clear for the player to do in each of these rooms so their time doesn't feel wasted when they get into the wrong one. We will also make it more obvious to the player when they are able to teleport again and add in a robot to tell them that they need to rest between teleports. All of these problems will take a few more cycles of design and playtesting to figure out exactly how we want it.