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Thanks you.

Missing sounds effect, fully agree with this.

A lot of idea regarding the crewmembers (and other mechanics) emerged during the jam, but ultimately the hardest part was properly managing the time allowed to implement what we wanted (we failed 🤡). This is my first game jam and I don't have much experience in game development, so I think I learned a lot for the next time I have to work under these kinds of time constraints.