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This is a very large game in dire, dire need of a map, or at least directions. The presentation is phenomenal, and the gameplay works great for the most part; moving felt a bit sticky, sometimes doing double turns without intending to.

Potions went largely unused as level ups happen incredibly frequently and they are free health restores.

I talked to a skeleton who told me to go north-east to find a brain. I went that way, found a heart, and past the barrier(?) he told me he undid was a dead end.

Didn't manage to finish it, but if you work on it in the future, if you include something to help the player from getting lost, it would be a great step up!

Thank you for commenting.
Yeah, I know...the map...it is a bit trickier to implement with the verticality in my game and I really had problems with the time. The heart is the brain, but I just used the wrong word. And the skeleton won´t do anything with it, as the player has to destroy the heart with the press in the west. Well it did not come together...again, I was pretty bad with the time I got.
I hope I can manage the time much better next year.