I escaped, slained no cyclop because fighting seemed worse than running. However now I briefly read the comments below and then I had to try sneak attacks, these are in fact fun and cool, and justify that fighting face to face is not worth it as it's in fact not meant to be.
I think the tiles are too small or the environments too big. I also thought it was weird that you propose teleport-like movement as an option but it's actually not instant which breaks the purpose. To be fair it would not have been super compatible with the timer so the solution was probably simply slightly faster movement and smaller environments and it would have been fine.
Overall the game works, the plot premise is cool, the art style is fine and coherent, movement and perspective are alright and even for such a short game I like that there's a complete scenario with a beginning to end.
Thanks for sharing!