Thanks for the feedback! Interesting point about the combat. I kind of balanced the defend actions around being useful for fights that start at lower percentages as they give you a bit of protection from the attacks from longer fights, it might be better mathmatically to spam escape but you could also very likely just get killed before you actually succeed that way due to damage the enemy deals.
My general strategy revolves around using guard first then attempting escape on the next turn with a slight defence boost and increased chance, not sure if that would still be mathmatically better to just escape twice but you'd also probably lose more health that way if it were to fail 2 times in a row.
It was definitely an interesting system to try and balance but I think it was worth it for the theme.
I'll add the inventory key to the games main page, sorry about that I guess I assumed people would try escape anyway lol. I suppose putting it on "I" could have helped too.