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I know I'm very late to this but might as well talk about what hasn't been talked about yet, we'll start with the good:

Dialogue is great very hooked in on it can't wait to see what happens in the full release. The animation had me feral, so great job on that. In terms of money making, I think it's perfect right now, the package minigame feels good right now, and the coin toss one I'm a really big fan of. Sounds sound great (cause I'm a little freaky I can't wait for farts to be added). The fast travel options is honestly a great addition. I noticed you added the thong that I mentioned in the previous update, so honestly I'm really happy about that. I honestly think locking the customization is a good call since it gives us more to do. I noticed the dialogue bubbles too, honestly great addition cause it's easier to track who's got stuff to say. Overall both demo versions of the game are great, and I still can't wait for the full release.


Stuff to improve:

Starting out, I think the packaging minigame should be brought down to 2 energy. If you're like me, and have either amazing tapping skills, or be able to have a frictionless mouse scroller (where if you bind left click to down scroll you get an insane amount left clicks in a single second) you can easily max out your belly capacity in the first few times you play the inflation minigame. I think the weight gain stuff should come from actually feeding the character rather then the inflation minigame that can be cheesed easily. This might be an unpopular opinion since I know everyone wants to make her as huge as possible, but lets not kid ourselves, it's incredibly easy to get her to be huge. As for clothes, there's a few problems with the bra and the pasties, they just don't fit to well in my opinion. Although I do think that locking the customization options is good, I do think that the hair styles shouldn't since a lot of the time you'll just be using the default options until you unlock the coin flip minigame. I think that there should be a way to be able to replay the animations without having to restart the game. There are other issues, but they've already been talked about so I don't think I'll mention them here.


Questions:

1) Does the weight bonus in the packaging minigame come from how much food was packaged, or how heavy your character is?

2) Do you have planned to add a way rub the playable character's belly? (I think this would be a great addition) 

2.1) In addition to question 2, have you planned a way for us the players to interact with the playable character aside from feeding them?

3) Is the playable map going to be expanded for if you add more characters to interact with?

4) For the full release, could the possiblity of missions be added? For example have a mission be to give the NPC's certain foods to get a reward from them.

5) Are you going to be releasing both PC and Mobile versions simultaneously from now on?

6) How are you doing? Have you been taking care of yourself, and looking after both your mental and physical states? 

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Oh also, I got her to be 1000lbs, and although the model doesn't show it unless you're asleep or doing the packaging minigame, if this is a sign of things to come then I absolutely can't wait to have her this big 

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Update to previous post, got her to over 2000lbs, I really appreciate this game, JUST LOOK AT HOW BIG MY GIRL GOT

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Update, broke the game when I got her to 3000 lbs, the game just resets her :(

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Yeah, that's a shame. That's the consequence of not limiting the morph 

Hey

Thank you so much for this thorough feedback

I think that I can't make the inflation game harder. I'm pretty sure that most people aren't as good as you at this, probably removing the spam click option might even things out but even that will be an unpopular descision. I've wanted to give players agency. Right now they can choose how big to get her belly. If I take that away, the game would become less dynamic.

I see why one deafult hair is bad. I think that a better option is to give the player a choice between 3 deafult ones. 

Just remembered that a long time ago I wanted to add different skin colors too. Somehow nobody has asked for it and I've completely forgotten that. That's probably gonna be in a new update.

Replay option could be nice.


Answers:

1) weight bonus comes from the weight multiplied by the amount you've packaged

2) I've just recently thought about that when I tried the latest Chub Chomp Chill. My game feels way more rigid. So there are plans to make the player more dynamic. I haven't quite figured out what specific to do but belly rubs would be a great start.

3) I had no plans for it. But you just got my mind going, it would be so cool to go outside. With your missions idea the possibilities are endless. Although the game is already way bigger than I initially planned. The original idea was about only one player in one room playing minigames and the only interaction was between you and the player. But 6 characters is already more than enough for me to handle. Even they don't have much depth so I wouldn't want to add some more shallow characters.

4) I'm not sure if I could make them interesting enough. If the mission is just some proceduraly generated task about just doing sth 10 times it wouldn't be very interesting. Although some easter egg hunt might work with a bigger world mabye. idk

5) I guess so. But I just want to release the full game without any additional updates.

6) Thank you for asking. Right now I am pretty overwhelmed with university, work and bunch of other stuff. And making this game is not helping. I just hope that one day it will all be worth it.