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(+1)

I had left the island once after dying a few times and the game went on anyway but then I managed to leave the island without dying or at least I think I did.

I think the game offers a fine gameplay loop in the context, as the hunger pressure is real but winning won't take that long either so you can restart a couple of times until you win. I smashed the very weakest enemies and fled from the other ones, which felt like the most efficient way. I'm still undecided about fishing being worth it or not, you'll really gain more food than by cutting trees, yet there's no way you'll ever have a lot of food so you have to cut the tree for the material as fast as you can and except you'll get fruits as well. Both the island environment and the animations during fights look good enough. Movement feels good enough too.

It was weird to have to press Enter during fights as you're using the mouse there.

Thanks for sharing!

Hi there, I appreciate you playing my game and the feedback here. 

I think a lot of your concerns have to deal with balancing. It is something I wish I would have done more of before submitting instead of rushing in more mechanics! I lot of work since submitting has been done on balancing and I have removed combat all together, at least for the time being. I think the way you played was in fact, the most efficient way. I hope it was fun regardless. Oh, and like a bunch of the other comments have mentioned, I removed the pressing enter in combat lol! 

Thanks again for the feedback, it is greatly appreciated!

(+1)

The parts about the balancing were more observations than concerns ;) .

lol fair enough, I guess I was just using a common way of phrasing