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The idea behind Hidden Gatewatch is super cool - especially given the last reveal of the story's perspective flip. There's a lot of atmosphere in just being stuck in your barren little office and just seeing or hearing something a bit off on occasion. So that's very cool.

I do feel like the one main "jumpscare" comes kind of out of nowhere and makes little sense in context, and one or two more actual "events" during playtime wouldn't hurt to make it feel less barren. Still, it's a creative entry!