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(2 edits) (+1)

Really tried to complete this but failed in the end anyway. Got to the last part but the view is so short and reaction time isn't what it should be. Really thought I had it.

I hope players get passed the infinite, it is a hard puzzle which takes some time to solve but it is worth it on the other side. The jumpscares...  That doll guy.

Movement is good, but could be even smoother for even better control. Some hits were because of this. The game needs player to be fast so inputs should be queued or executed without interrupts.

Puzzles are nice throughout the game.

The robot that haunts the grid thing has too high volume.

Having to restart from the beginning might push people off since there is long way back passed the infinite room puzzle.

Anyway I enjoyed this game really much and would like to see more!

Great Job!

(+1)

Thanks for the detailed and positive feedback and for giving it a fair go.  The infinite puzzle is one I wish I'd of made easier, but the people that completed the puzzle enjoyed it.  Yes the doll guy is a bit quicker but also can be more of a jump scare because of how the darkness creeps in on his level.  Happy you enjoyed the puzzle, and yes the robot sound effects are too loud close up, they are quieter at a distance but I agree I should of lowered the overall volume of his photon shots.  After voting phase has ended I'll most likely do an update on Ancient Dungeon because there was quite a bit I wanted to improve using some interesting ideas from the feedback I've had from people and also a water puzzle themed level I wanted to add.