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Thank you for the extremely kind feedback!

Also, thanks for the tip with texturing!

I am sure Syvice will be excited to hear that you appreciated the environments, he is educated and experienced as a professional 3D/Environment artist, so that was all his doing. :)

I am not sure about the firewall because I could have sworn that I turned all the analytics stuff off. You never know with corpo engines these days, though. There is probably still something that runs in spite of my toggling everything off.

We had originally thought about turning everything in the project into a billboard to save on file size. Ultimately, we got too scared of that approach, because none of us had ever built a game that way and we didn't want to deal with too many unknown-unknowns.

I think we will plan to participate next year, it will be my first ever repeat game jam! Normally I look for different jams with varying constraints so that I can learn more from each experience. If the three of us on this team continue to work together though, I think doing DCJam again next year would be a good benchmark for our progress!

Thanks again for the thoughtful and kind feedback, looking forward to playing the refined version of your game!