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Oh I didn't meant to keep all the soldier Alive, I really like the Permadeath take. Just after the first of your soldier die, then you can enable a retreat / flee option for the player.

Additionally a Warning / Popup saying that the next Level is way harder can make you think twice before pressing this button Next ^^and it can bring more of the Push Your Luck vibe it already has ^^

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Makes sense, I think I will need to iterate on that part of the design a bit until I land on something I think is a good balance.

A danger indicator for the upcoming wave is already planned for the next update!