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I have defeated the abomination, beat the game in 3033 turns.

Everything part of the game is cool. I like the instant movement and wall textures, the library is specially atmospheric,  mysterious and oppressive especially in the big red book zone. I like that it feels super big with a lot of verticality (while also not wasting your time). I really like the structure where you advance through gaining hints, it was there but you probably missed it (spotting the key is very possible though I did not) is so much more fun than if you had to follow a scripted narrative to me. Exploring the red book zone before owning the teleport spell and wondering what I could do was interesting. The enemies and the big thing in the background at the end look cool and I enjoyed the fast combat, more than once (I mean I entered only 3 books so maybe twice?) I killed a minotaur when I was almost dead, it was tense. Smashing a crystal was a good way to end the game (rather than directly fighting a god thing).

This is a super fun entry, thanks for sharing.

Wow, you really hit on everything I liked about the game I made. Thank you for playing and for the thoughtful feedback. I wasn't sure how tense the combat was going to be but it seemed to work out. Some maps were a lot easier than others power-wise. As for smashing the crystal I agree - that monster was not something that the party could reasonably fight so having it "get banished" seemed like the way to go.

I'm very happy you liked it.