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Thanks for the feedback. I am glad the visual is appericated.

Yah! The whole concept of this game is to push player to the edge of motion sickness. The non-linear train exterior surface shump is a newborn idea. So the gameplayis still in the phase of try and error. On one hand, I feel I should lower the difficulty so that it's easier for new player. But on the other hand, I do feel this game has to be difficult to attract niche gamers. Maybe if I have more levels to flatten the learning curve, it will be better

I will keep develop this game. The current target is 2 more levels

It's not that I think this specific game should be easier, it's more that I want to see a Song of Morus game that isn't a Hard Game someday. Maybe a chill, narrative visual novel, I don't know.  Just something completely different from your usual niche.