Hey dude, just tried the game. I really like the direction you are going in with this. The combination of MGS and Clock tower mechanics is a great idea and it works.
Some things I noticed:
- Xbox 360 controller doesn't seem to work with the game
- Confused initially by the Tutorial menu option that doesn't work
- No controls listed, that's ok to be honest, but you might want to put them in the itch page description at least. I worked it out eventually but it would have been better if I didn't have to guess.
- Enemies are a bit too easy to avoid if you pay attention to the mini-map. Challenging to handle this since this is procedurally generated... I guess try making the vision cones a bit wider, the hallways smaller, or giving the AI more unpredictable behaviors, like turning around to look behind them randomly.
- Would be nice to be able to aim before shooting. Maybe there is a way to do this but I couldn't find it.
- I'm not sure I like the energy mechanic, at least not how it's implemented now. I can see how it could make monster encounters more threatening since you might struggle to run away, but it's a bit annoying having to just stop moving every now and then to let it replenish. Maybe it can deplete only when the character is frightened or something like that?
Anyway, really like the style of the game, very cool stuff. I'll definitely be paying attention and looking forward too seeing what comes next for this game!