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(+1)

I've looked into this a bit more and I am able to reproduce it locally now, it seems to be an issue that only occurs in the build, not in the editor, which is why I wasn't getting it before. It's an odd issue that seems to be related to some very specific C# functionality so it might be a little bit before I can figure this out but I think I have narrowed down the cause for it at least.

Thank you for the new patch! Was able to finish the game in peace, without any issues.