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(1 edit)

I successfully escaped the dungeon, but there is no 'close' button :)

So the movement. You have to speed it up just a bit. Imagine you walking around. It wont be that slow! Keep in mind that you have to make movement and turn same speed. You also missing move back button for some reason!

There was something wrong with grid size. Sometimes it felt that I can go left or right (3 tiles corridor), but i couldn't. And there was a lot of z-fighting on the walls and objects kind of clipping it from another side too.

I was surprised that you have music for the boss battle, but were lacking flavour sounds. Would love more battle sounds and feedback in combat.

Card game itself was nice. Weak mechanic (that reduced incoming damage by half), shielding and hitting (aoe and stong hit as power moves), shield break (that might be way too op later on!). Nothing too fancy, but it works. But there were some bugs in it... sometimes turn will 'end' by itself with mobs not doing damage and me gaining energy back with new hand or there also this bug where I had not 4, but more cards (they were hidding under initial 4 and I even could use them with a bit of mouse dancing around). Mob effects were all clear, except that fist attack - was that one supposed to go through the shield? Was hard to notice if it different from sword one.

That game still held me to the end, so there is that :)