Thanks a lot for the detailed feedback, and your first line made me super happy.
Don't worry you criticisms are all more than fair and the game would highly benefit from extra feedback on multiple places when there's even any feedback to begin with. You don't have any problem with playing that kind of games ;) .
I phrased the character things in a "no longer" way and I should have phrased the soldier as "used to deal" (I think it was too long) as he's the one dealing more damage, as is it's confusing.
The sound for picking any item should be louder and the text for getting a new weapon more visible, it should simply be in the middle of the screen instead of below the command, and I realise that only as you mention it. Too bad you never switched to other weapons as a result, you get to find much more powerful ones almost from the start, and you need them as your party melts and the enemies get slightly stronger as well.
A sound for the death of a character is the first thing that should be added.
That the game can always be played at your own pace is a super important part of what makes the games this one's mimicking fun to me, I guess dying because you're playing too fast (often moving and dying while just turning away and shooting would have done the trick, or forgetting to use an healing item or a bomb during a fight) is part of the package ;), it happens to me everytime as well.
Thanks again!