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(1 edit) (+2)

Plans

We learned about this Jam in the beginning of December. According to the rules, it was possible to begin the development immediately, so I started talking of the game to the rest of my team. With Bob and Deki, we tried to find ideas for the scenario, puzzles, game design... It took us a few days. Then I created the opening movie in a weekend.

The development of Myha was then paused during our Christmas break (21st December 2015 to 04th January 2016) and didn't make any progress.

I started working on the graphics of the main island on the 6th of January, and I created all the puzzles that we decided earlier. Today on the 9th of January, the main island is more or less finished and I am ready to start the renderings (pc calculation). Hopefully it should be finished tomorrow, which would allow me to improve the raw 3D pictures and videos in After Effects.

I plan to work on the development with the AM engine on the 11th, which might allow me to release a private demo for the rest of the team to discuss of possible improvements and ideas. The rest of the time will be dedicated to the development of the puzzles and the consistency of the game. Then we will include the diary (texts and voices) and add music, make some tests, and we could be ready to release for the 17th before the end of submissions...

Progress

- Opening movie: complete
- Ending movie: 0% (not sure there will be an ending movie...)
- Graphics: 90%
- Story, Diary: complete
- Puzzles ideas: complete
- Programming: 5%
- Music & FX: 20%
- Voice: complete