Thanks for this - I manually dragged the scripts in until I got it to output.
As a further question - how can I handle cutscenes with the dialogue engine (is it even possible?).
so for example I am aiming to load the dialogue when we hit specific lines in the script load in the relevant images?
switch (_scene_position) { case 0: if !textbox_exists() { textbox_create( dialogue[? "scene1"][? "line1"][? "text"], dialogue[? "scene1"][? "line2"][? "text"], dialogue[? "scene1"][? "line3"][? "text"], dialogue[? "scene1"][? "line4"][? "text"]); textbox_set("The Narrator",c_black,c_white,noone,1,fnt_main_font_good_times,spr_profile_the_narrator,true,noone,35,true); //textbox_set("The Narrator", c_blue,c_white,c_white,0.7,fnt_main_font_good_times,noone,true); //Add voice acting textbox_add_voice(1,true,true, snd_scene1_narrator_line1, snd_scene1_narrator_line2, snd_scene1_narrator_line3, snd_scene1_narrator_line4); _scene_position++; show_debug_message("end of line 1"); } break; default: // code here break; }
so iin my example here I would like to animate and fade in an image at line 3 of the dialogue? I there a way I can ask what line it is current on?