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Its almost as if the map quickreturn + keepsounds1/2/3 has a bug in the latest version but I'm not sure. After experimenting with keepsounds 1/2/3, the sounds still only play if I put a short timeout in the game, which really breaks the immersion. This happens even with fairly short sounds. 

(1 edit)

```

//player move [offsetX] [offsetY] [offsetZ]
//sound [name] [path] - loads sound and sets it's name. Path rules are the same as for images. 

auto 1

sound woosh Sounds/jump.wav //- loads sound and sets it's name. Path rules are the same as for images.

play sound woosh

player move 0 0 512


keeptrigger
map quickreturn keepsounds3
```
I just tried with various Versions of the script and I can't get it to work either it might be something worth mentioning in the discord?