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Want to say my few words (dude, no one give a fuck). I won't talk about Chester's epilogue, since I don't have access to it and haven't played it.

1) Repetitive dialogues. I do not deny that this can happen from time to time. But the number of such moments, according to my memory, is negligible. Maybe I didn't pay attention to it, but it was the recurring thoughts that I didn't meet. Only unless there is an agreement with some character about something, and when it comes to this event, he asks you about your choice.  However, I agree with the following: I don't speak English, and in my language it is painful to read the same word in each of three lines in a row. Even if it's the core subject of the dialogue. In my case, this problem can be fixed by various synonyms in translation. I do not know how this thing feels for english-speaking users.

2) I will not discuss "bisexual/straight situations". What are you talking about? Some of your topics I don't remember or I missed. But it has no point to me. Is rape of a gay man a straight man's situation? If someone is bi, his partner can't watch bi porn with him? I don't know what you are implying.

3) Threesomes. Many will disagree with me, but that the current structure of the game seems good for me. The routes of the main game are focused on a certain character and all events happening only around him. I think it's good that a threesome (mostly after confirmation of player's interest) is only teased in the main story and never appears (yet). (although I will give respect to how well it was teased. When you play the game for the first time, you hope everyday will be the day when it will happen. the way it bothers you proves once again how well the author does his job). I believe that such content can be introduced as special episodes (and that's probably how it will be). The final of the routes and the choices during it give room for imagination. Especially for polyamory. If you need to see this in the game with your own eyes, then I'm very sorry for you. Use your imagination

4) Indulgence of fetishes. I can't say with 100% certainty, but I've been digging through the game's code and I think I can also confirm that indulging your companion's fetishes is not necessary for a good ending. It just changes some of the dialogue and adds some more scenes. My condolences to all those achiehunters who cannot restrain from watching unpleasant scenes for them, just to see all the sex scenes and make sure they complete the game by 100%. (I can mention the "Daniel situation" here. You also mentioned him, and I see that many people are also so concerned about it, that Dyne almost had to speak in person by Richard's mouth on one of the days. The game indulges your choices. If you don't want Daniel to step into your relationship with Richard, why are you encouraging them on it and then whining about it? Game gave you choices and you made it.)

5) Focus on fetish content. I disagree again. As I wrote above, it is optional. And here I can only applaud Dyne for such a variety of it. Everyone can find something of their taste. I can't even imagine what other fetishes exist and can be added. Unless only the harsh one, but if someone is complaining about the current ones, then it's hard to imagine what will happen if, for example, some kind of gore/vore content appears in the game. In addition, it is worth noting that this is not stuffed randomly into the game without a back thought. It matches the personality of the characters.

6) The introduction of characters. Here I will agree and disagree with the commentator at the same time. The game is in development. From our perspective we can see where and what can be added. But we have this idea only because the core of the route is crystal clear. We think about how we can take a step aside at one time or another. but for this, a straight path is needed, which arose thanks to the author's imagination from absolute nothing.  After you saw 14000625 futures, it is logical that these questions arise. "Where is Chester's dad on his route?" It is what it is. Maybe sometime in the future it will appear after rework. Maybe not. He's not there now. Is it bad? No. Does his absence make the route incomplete? Hell no. Is this thing logical only for me?

7) And finally. I would like to ask, have you forgotten that this is still a WIP, right? It's just that you treat the game as a finished product. I understand you've been here recently, and you don't know how much the game has changed after all the time (hello to everyone who caught the game with CursedMarked arts). Even considering that I disagree with you in many ways, I am sure that your review was very useful for Dyne.

 

And now what confuses me about the game, but has not yet been mentioned somewhere above:

1) The game feels like a fairy tale. Yes, there is a pattern in the game that some kind of shocking event takes place in each and every route. But I initially know that everything will end well. There are no truly dark endings or events in the game.

2) The dialogues are not always consistent. In order to figure out the code of the game, I had to draw the connections like on detective boards.😅 Such branching sometimes makes itself felt, but it is a solvable problem. It is only necessary for people to give feedback in which places and under what circumstances there are inconsistencies in the dialogues. (And all of it also turns the life of the creators of the fan translations of the game into a living hell)

3) A striking difference in the quality of writing of game days. The first days of classic characters, written 8 years ago, look a little pale compared to the quality of the new ones. You can see how the author is growing above himself and that's fine. But in the end, it will be good to recheck the old content when all routes are complete. And I think that's how Dyne is going to do it. routes - reworks- translations(?).

4) Sometimes the gaming experience is disrupted. For example, at this stage, many routes lack facial animations or they do not correspond to the situation. Or sometimes BGs are missing. Although this can be fixed, I do not think that this is a priority uno for Dyne. Polishing of the game will fix it eventually.

5) And also that Dyne does not read the mail.) Especially when there are written about bugs and include a ready-to-go solution for the problem that can simply ctrl+c ctrl+v into the build. (i know it is painful to go back and fix some not game breaking bugs right now, but still)

tldr. Let's be patient, give our feedback to Dyne, and let him do his work.✊