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Thank you so much for playing and streaming. I totally take your point on FOV. You're not the first person that's said this, so I'll update this after the jam. And yeah, turn, movement speed etc.

  • Movement and rotation speeds is one of the key bits of feedback I've received. Will address that after the jam.
  • FOV also. I thought 45 degrees gave a good "old school" dungeon feel, but I think most people would prefer something larger. Again... After the jam!
  • Yes, the maze is randomly generated. It uses a recursive backtracker algorithm which results in longer dead ends (which I think looks a bit nicer). Following a wall is exactly the strategy I use!
  • Yeah, on Barry, might have been quicker to write it down. I thought it might be easier for folks tbh. I might get him to give you a hint.
  • Wow. You crushed those puzzles! I spent ages and you broke them in minutes you swine! Well done!

Thanks again for playing. Really appreciated.