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I encountered a bug with revolver several times :(

The thing that I getting most of the issues with is how different scenes feel in terms of the fov. Oftentimes you see an enemy and it feels like it is still far away, but you already in melee range and can attack with a dagger. And then you explore and sometimes everything is right in your face or again too far away, but they are 'next cell' from you at the same time. It is hard to get used to that.

Also would love some more feedback on being hit. That zombie on the stairs was the worst offender! I didn't understand where I was attacked from at first and then I saw his legs!

Would love fast bluring of the screen on when writting appears after opening the door. Something to 'emphase' it appearance. Not just 'bam! here!' moment. Sound is nice, but some effect on screen would be amazing! 

All in all, its shame that gun bug happens and its really feels like impossible just to hack your way without it... But what I saw was quite nice with a lot of potential to be a good scary jorney!

Thank you very much for playing and the feedback! I do have a lot of UI/UX lessons to learn from all the feedback here, especially since a lot of the points keep repeating and I thank you all for that.