"I love you Dear!" "And I love you ... Dear!"
I had to restart after getting the Bad End. At very first I thought of not killing enemies or a least not eating them then realised that was dumb and that there are plenty of hints everywhere (in particular in the description of the game) about what you actually need to do that should click after you watched the Bad End. I guess at first my mind would not admit that was what the "Good" End was going to be, I did not want to eat the animals ;) .
I loved the game from start to finish.
The visuals are cool. Sure after several hours playing the game I got bored of the one tune but it's good. Instant movement is great (and super important here given three of the four last levels are huge, and you're going to replay the game to reach the Good End). The game is super smooth and snappy and very pleasant to control, it controls perfectly. The instant, turn-based combat and the encounters are excellent, the different enemies are fun to deal with. The upgrades are cool. The game is not easy and it even gets hard as you're going for the Good End and need to cope with 1 tile-range attacks. The pacing is good, the story is cool and reaching the Good End is satisfying, the Good End itself is too. The icing of the cake is that it's also a very good implementation of the theme. Given the number of levels, the two endings, quite functional enemy behaviours and a decent amount of mechanics I'd say the game is quite ambitious so it's remarkable that it works perfectly with no noticeable bug.
The short dialogs interrupting your exploration can get annoying as you're dying and they lock you again everytime for a couple of seconds (I'm thinking of looking for the flower in the last outdoor level with short range attacks). Also I understand that you need some room for the fights given how they work and with instant movement it really does not matter as much but the huge level with huge rooms and empty area just before the boss one is not my favourite kind of levels.
I lowered my mapping ambition as it went out of the sheet in each direction, the levels after the bottom one you really don't need to map anyway.
This in an excellent entry, congratulations !