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(2 edits)

This was pretty good, if a little frustrating at times.

I feel like the game springs some action set pieces on you without giving you much of a chance to change gears.  I at least appreciate that you couldn't get a random encounter in real time chase sections.  Though once I was accustomed to the chase sequences I quite liked the 3rd one.

The encounter rate was so high ion the last area, it made collecting items almost pointless.  Maybe that was the idea.  That you have to ignore the items and take a quicker route, but even then you could get very unlucky with a single encounter.

But there a plenty of checkpoints, so it wasn't too bad.  I like the variety in biomes, both in look, but also layout.  Like some are more open while others are more labyrinthian.

Playthrough: Man Was Not Alone Pt1 by Volcanolord

You know i'm actually only now realising why everyones been saying that about the last area. Turns out I think I accidentally made the encounter rate 50% while changing the base escape chance in the area to 50%.  Every other area in the game is set to 30.  I do think I could have also put a few more lights around the items to make them more worth picking up. 

In a way I expected the chase scenes to be quite a surprise for players, that's why there's always a save point right before them most of the time, so if you get caught out the first time you won't lose anything.

Thanks for the feedback.